The Tetrad
The story of our game is about a man from a tribe that is
cast to an island to survive. We are currently deciding between two details of
the story where there is either an angry god that has banished him to this
island to survive and then concur him, or the man was ship wrecked while
escaping another tribe. The main idea is that you are surviving for some sort
of purpose. The technology used for the game is most Unreal with some blender
aspects to it. We have done all of the work in Unreal using blueprint and landscaping
to make up the level and the assets. We have used blender to make the animation
of the character. The art of the game is Mesoamerican, which means that there
is hints of Aztec art added. The art of the level is a volcano island that has
three separate forms of art from beach to forest to volcanic.
Balance
The balance of this game solely rests on the survival
factor. When you are playing you realize that the most important aspects are
eating and drinking to be able to stay alive, but you have to fight to stay
alive as well. With there being an endless amount of assets that can be added
to the game you can keep the balance up by adding in different option and
movements. A survival game makes you able to be creative and addition of this
creativity help balance.
Emergent Properties
The emergent properties of the game hinges mostly on the
survival part of the game. With the need of conserving many different things
throughout the game it makes you constantly on your toes. The need for food and
energy helps you to think about what you next move is keeping you indulged in
the game. The story of the game is another factor that has not yet been added
by will help with the emergent properties.
Interest Curves
Because you never know what is going to be around the corner
you are always going to be interested in finding out what it is and if it can
help. With there being many options to use there are many things to keep you
interested. Another thing is the idea of the finish being so mysterious, but
portrayed throughout the game you seem to want to find out what is there at the
end.
Likes and Dislikes
I would say my favorite thing about the game is the many
options you have to add onto the game. With the main game being so easily achievable
there are so many more option that we can add on. At the moment the game is barely
finished, but I still think it would be somewhat enjoyable we a little
organization. And that makes a game special because when all you need is a new
asset you can have a new experience. A game like Minecraft is very similar
because it started with almost no actions or assets and has since blow up.
My contributions was the game cover and the foliage on the level. I will hopefully be working on some of the AI and then some other graphics to go with the game to make it look nice and pretty.
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